Medium Humanoid, Any Evil Alignment
Armor Class 13 (leather armor)
Hit Points 38 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
17 (+3)
Skills Arcana +3, Deception +5, Religion +3
Damage Resistances Fire
Senses Passive Perception 11
Languages Abyssal, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The Claw has advantage on saving throws against being charmed or frightened.

Spellcasting. The Claw is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Claw knows the following warlock spells:
Cantrips (at will): blade ward, fire bolt, message
1-5th level (3 3rd-level slots): cause fear, command, counterspell, darkness, fireball, hellish rebuke, shadow blade, summon lesser demons

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. 

Description

Cinder Claws are more powerful cultists of Belaphoss, and possess magical abilities. They often lead squads of lesser followers, but abide to everyone higher ranked than them.

Monster Tags: NPC

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