Armor Class
16
Darkwood Core
Hit Points
18
(2d10 + 2)
Speed
30 ft.
STR
11
(+0)
DEX
16
(+3)
CON
13
(+1)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
STR +2, CON +3
Skills
Intimidation +2
Damage Resistances
Poison
Senses
Passive Perception 10
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience: Advantage on saving throws against being poisoned, resistance to poison damage. Immune to disease. Do not need to eat, drink, or breathe. Do not need to sleep and do not suffer the effects of exhaustion due to lack of rest. Also cannot be put to sleep by magic.
Actions
Shortsword: Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 7 (1d6+3) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 9 (1d10) piercing damage.
Comments