Brave. The knight has advantage on saving throws against being frightened.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 8) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 5 (1d10+5) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Parry. The knight adds 3 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
The most Elite Knights in the City Guard of Borgn'thak, sworn to protect the Queen and the city at all cost.
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