Medium Humanoid (Orc), Lawful Evil
Armor Class 15 (hide armor)
Hit Points 37 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Military Training. All attacks made by the orc deal 2 additional damage and have advantage on attack rolls.

Actions

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus a bonus attack if critical.

 

Description

The orcs of Astran are much more intelligent and violent that their normal counterparts, as they are part of a new order of evil species which desires to eradicate all their old deities and replace them with better suited gods. Each member of this order which is represented by a species has the capacity to conquer entire worlds and use them to train armies and expand their empires. This order is known as The Resurgence, and it is made up of orcs, drow, dragonborn, dueregar, ogres, trolls, mind flayers, goblins, and kobolds. The ogres, trolls, and kobolds all are essentially allies of the Resurgence who have either too small the numbers or too little tactical expertise to conquer worlds. The main members all serve specific roles in the society for Astran, such as mining, magic, war, religion, and gathering of knowledge.  

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

BruenorBattleaxe11

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