Infantry Movement. The legionary's allies do not provoke opportunity attacks from hostile creatures when moving into or out of the legionary's space.
Formation Fighting. Once per turn, the legionary can deal an extra 3 (1d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the legionary that isn't incapacitated.
Longspear. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Description
The typical Atraxian soldier, the Atraxian legionary forms the backbone and bulk of the empire's legions and garrisons. Each soldier is drilled with spear, shield and javelin to fight in large formations to dominate the battlefield.
While the equipment of an individual warrior is dictated by circumstance, such as how well funded their legion is, the typical legionary has maille armour, a longspear, a shortsword and two javelins.
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