Formation Fighting. Once per turn, the archer can deal an extra 3 (1d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the archer that isn't incapacitated.
Multiattack. The archer makes two longbow attacks.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Aim. The archer targets a creature or object it can see. The archer’s ranged attacks against the target have advantage. This effect ends if the archer moves 5 feet or more, if it attacks another target, or if it uses this ability again.
Description
Archers are an invaluable asset to the Atraxian legions, either attached to other cohorts or fielded in dedicated formations. Foot archers are typically integrated into infantry regiments to suppress other opposing infantry and to supplement the attacks of legion skirmishers.
Atraxian archers are typically outfitted the same as other legionaries, exchanging their javelins for a longbow and quiver of arrows.
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