Medium Or Small Humanoid, Typically Lawful Neutral
Armor Class 13 (chain shirt)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common and one other language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Formation Fighting. Once per turn, the archer can deal an extra 3 (1d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the archer that isn't incapacitated.

 

Actions

Multiattack. The archer makes two longbow attacks.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Aim. The archer targets a creature or object it can see. The archer’s ranged attacks against the target have advantage. This effect ends if the archer moves 5 feet or more, if it attacks another target, or if it uses this ability again.

Description

Archers are an invaluable asset to the Atraxian legions, either attached to other cohorts or fielded in dedicated formations. Foot archers are typically integrated into infantry regiments to suppress other opposing infantry and to supplement the attacks of legion skirmishers.

Atraxian archers are typically outfitted the same as other legionaries, exchanging their javelins for a longbow and quiver of arrows.

Monster Tags: humanoidsoldier

Habitat: CoastalForestGrasslandHillUrban

Turtlekidiv

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