Opportunistic Strike. The skirmisher has advantage on an attack roll against a creature if at least one of the skirmisher's allies is within 5 feet of the creature and the ally isn't incapacitated.
Skirmisher Tactics. The skirmisher can take the Disengage or Hide action as a bonus action on each of its turns.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Fleet-footed Assault. The skirmisher can move up to half its movement speed towards an enemy it can see.
Description
Lightly armoured and equipped, Atraxian skirmishers are trained to exploit weak spots in enemy defences and harass foes with hurled javelins. Deployed attached to other units, skirmishers range ahead of legionaries to bait out arrows and cavalry and to engage infantry before retreating back behind a shield wall.
Skirmishers are typically equipped with entire bundles of javelins, sometimes numbering as many as ten, and are selected for their speed and courage.
Previous Versions
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12/15/2024 11:06:21 AM
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