Medium Or Small Humanoid, Typically Lawful Neutral
Armor Class 14 (leather armour, shield)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common and one other language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Opportunistic Strike. The skirmisher has advantage on an attack roll against a creature if at least one of the skirmisher's allies is within 5 feet of the creature and the ally isn't incapacitated.

Skirmisher Tactics. The skirmisher can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Bonus Actions

Fleet-footed Assault. The skirmisher can move up to half its movement speed towards an enemy it can see.

Description

 

Lightly armoured and equipped, Atraxian skirmishers are trained to exploit weak spots in enemy defences and harass foes with hurled javelins. Deployed attached to other units, skirmishers range ahead of legionaries to bait out arrows and cavalry and to engage infantry before retreating back behind a shield wall.

Skirmishers are typically equipped with entire bundles of javelins, sometimes numbering as many as ten, and are selected for their speed and courage.

Previous Versions

Name Date Modified Views Adds Version Actions
12/15/2024 11:06:21 AM
5
1
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Coming Soon

Monster Tags: humanoidsoldier

Habitat: CoastalForestGrasslandHillUrban

Turtlekidiv

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