Legendary Resistance (3/Day). If the Ranciq Talvu: the Hybrid King fails a saving throw, it can choose to succeed instead.
Siege Monster. The Ranciq Talvu: the Hybrid King deals double damage to objects and structures.
Multiattack. The Yaksha King can use its Frightful Presence. It then makes four attacks: one with its arm blade, two with its claws, one with its horns or petals and one with its spear.
Improvised Weapon. Melee Weapon Attack: +12 to hit, reach 5-20 ft., one target. Hit: 13 (3d20) slashing damage.
Idle Hands. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 6) piercing damage plus 4 (1d12) necrotic damage.
Spear. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 36 (5d12 + 10) piercing damage.
Arm Blade. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) slashing damage.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
slash petals. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) slashing damage. make a dex save of 24 or else your speed is halved
Frightful Presence. Each creature of the yaksha kings choice within 120 feet of it and aware of it must succeed on a DC 24 Constitution saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the yaksha king is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the yaksha king Frightful Presence for the next 24 hours.
Kings Command. upon contact with a soul bearing creature he can transform them into a thing of his choosing. when interacting with a being with cursed energy he must roll an arcana in contest with the enemies wisdom upon victory he can transform them upon failure roll damage on enemy. taking 54 (10d6 + 15)
slash petals. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) slashing damage. make a dex save of 24 or else your speed is halved
the yaksha king has 1 reaction
Slash Counter. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) slashing damage. the user crouches down before slashing the opponents abdomen
Kings Counter. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) slashing damage. the user strikes a stance absorbing the incoming attack focusing the damage into its slash dealing a slash fueled by the opponents own attack.
The Yaksha King can take 4 legendary actions.
Giant Arm Blade. Melee Weapon Attack: +19 to hit, reach 30ft cone., multi target. Hit: 32 (6d10 + 10) slashing damage.
Barrage Beat Down. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) slashing damage. the opponent must make a strength save dc24 or be grabbed and thrown into the nearest object then beat down by the move
Horns. upon use of this the feed is coated in the yaksha kings slashing petal when ever the opponent enters or moves inside the 25 ft circle they take (4d10 + 10) for every to feet the move.
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