Chameleon Carapace. The Crystal Raptor can change the color of its skin to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide.
Pounce. If the Crystal Raptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Crystal Raptor can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Limited Invisibility. The Crystal Raptor can turn invisible as a bonus action. When it does so, it suffers one level of exhaustion. Additionally at the start of it's turn, the Crystal Raptor must succeed on a DC 13 Constitution saving throw or the invisibility ends.
Description
A Crystal Raptor is a Dinosaur-like creature with crystal scales which can change appearance and even let them turn invisible. They are known for their agility and are often used to guard important places.
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