Medium Aberration, Unaligned
Armor Class 14 (Natural Armor)
Hit Points 13 (2d8)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws DEX +3
Skills Acrobatics +4
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Chameleon Carapace. The Crystal Raptor can change the color of its skin to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide.

Pounce. If the Crystal Raptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Crystal Raptor can make one bite attack against it as a bonus action.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Bonus Actions

Limited Invisibility. The Crystal Raptor can turn invisible as a bonus action. When it does so, it suffers one level of exhaustion. Additionally at the start of it's turn, the Crystal Raptor must succeed on a DC 13 Constitution saving throw or the invisibility ends. 

Description

A Crystal Raptor is a Dinosaur-like creature with crystal scales which can change appearance and even let them turn invisible. They are known for their agility and are often used to guard important places.

Monster Tags: Misc Creature

KardurDoomscourge

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