Medium Humanoid (Ambusher, Any Race, Tiefling), Typically Lawful Neutral
Armor Class 15 Natural.
Hit Points 50 (9d8 + 27)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws CON +5
Senses Passive Perception 10
Languages Common, Infernal, Fire.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Features:

•Rage (2/day): On her turn, Melissa can enter a rage as a bonus action. While raging:

•Gains advantage on STR checks and saving throws.

•Melee weapon attacks deal +2 damage.

•Resistance to bludgeoning, piercing, and slashing damage.

•Cunning Action (Bonus Action): Can Dash, Disengage, or Hide.

•Potion Brewer(Downtime Ability): Melissa can brew basic healing potions or alchemical concoctions during rests.

 

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

• Reckless Attack: Melissa makes an attack with advantage, but attacks against her also gain advantage until her next turn.

 

Reactions

Reactions:

•Parry(1/turn): Melissa reduces melee damage taken by 1d8 + 2.

 

Description

Melissa has a no-nonsense attitude but softens up around friends. She often carries potions she brewed and warns others not to “mess with a retired adventurer with an axe.”

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

boreddrawer2

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