Death Throes. When the demon dies, it explodes, and each creature within 30 feet of it must make a DC 13 Dexterity saving throw, taking 9 (3d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried.
Fire Aura. At the start of each of the demon's turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that hits the demon with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Magic Weapons. Thedemon's weapon attacks are magical.
Multiattack. The demon makes two attacks melee attacks or one ranged attack.
Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 6 (2d6) fire damage.
Flameball. Ranged Attack: +6 to hit, range 60ft, one target. Hit: 15 (5d6) fire damage.
Previous Versions
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12/15/2024 11:34:52 PM
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4
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2
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1
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Coming Soon
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