Large Beast, Unaligned
Armor Class 15
Hit Points 102 (3d8)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Skills Stealth +3
Senses Blindsight 30 ft., Passive Perception 14
Languages None
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 4 (2d6 + 4) Bludgeoning damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 11). The crab has two claws, each of which can grapple one target.

Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 4 (3d6 + 4) Bludgeoning damage. This attack is only possible when an enemy is grappled and is made with advantage.

Sand Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 4 (2d8 + 4) Bludgeoning damage. This a surprise attack from the Crab attacking from below the sand attacking the closest targets within range. If the target is Medium or smaller, it has the Grappled condition (escape DC 11). The crab has two claws, each of which can grapple one target. If the target is surprised the dc must be made with disadvantage. 

OGMcGlizzy

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