Medium Humanoid (Human), Neutral
Armor Class 15 Leather Armor
Hit Points 84 (8d10 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +6, CON +7
Skills Athletics +6, Intimidation +5, Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hero’s Will. Ander has advantage on saving throws against being frightened.
Tactical Impulsiveness. When Ander makes a melee attack, he can choose to deal extra damage equal to his Strength modifier once per short or long rest.

Actions

Multiattack. Ander makes two melee attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
Shield Bash (Recharge 5-6). Ander can use his shield to bash a target. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions

Second Wind (1/Short or Long Rest). As a bonus action, Ander can regain 1d10 + 8 hit points.

Reactions

Parry. Ander adds 2 to his AC against one melee attack that would hit him. To do so, Ander must see the attacker and be wielding a melee weapon.

Monster Tags: humanoidHuman

swaggyneen

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