Hero’s Will. Ander has advantage on saving throws against being frightened.
Tactical Impulsiveness. When Ander makes a melee attack, he can choose to deal extra damage equal to his Strength modifier once per short or long rest.
Multiattack. Ander makes two melee attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
Shield Bash (Recharge 5-6). Ander can use his shield to bash a target. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Second Wind (1/Short or Long Rest). As a bonus action, Ander can regain 1d10 + 8 hit points.
Parry. Ander adds 2 to his AC against one melee attack that would hit him. To do so, Ander must see the attacker and be wielding a melee weapon.
Comments