Power of Alchemy. If a creature within 10ft. of Grimer dies, Grimer can attempt a DC 15 arcana check. If it succeeds, it gains 1d8 temporary hit points.
Gluttony. Grimer has advantage on checks related to finding food.
Poison Touch. If a creature makes physical contact with Grimer or hits it with a melee attack, they must succeed a DC 9 Constitution saving throw or take 1d4 poison damage.
Dark Attacks. Grimer's attacks are considered magical.
Poison Gas (Recharge 5-6). Grimer belches out a putrid, purple gas in a 30ft. cone. If a creature is within range, they must succeed a DC 10 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the start of their turn, ending the effect on a success.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) poison damage.
Description
Grimer was brought to Alola to deal with the excess waste generated by the region's increased population. Alolan Grimer eats solid garbage instead of sludge; this new diet has caused its body composition and form to change. Alolan Grimer's body is green with a line of yellow sludge along its lower lip that extends around behind its head, a bright blue tongue, and small black crescent-shaped spaces behind its eyes. It also has two blunt "teeth" in its upper jaw, which are actually crystallized toxins formed by its diet. It is not known how to break down these toxic crystals, but direct contact with them is known to be dangerous. Lethal poisons leak out of Alolan Grimer's body when these crystals fall out. Because it produces and stores toxins within its body, Alolan Grimer does not produce a foul stench like Kantonian Grimer.
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