Undead Trait. Undead doesn't require air, food, drink and sleep.
Reckless charge. The bonewheel is capable of moving at high speed even if that means putting its own safety at risk. That means it can charge in every direction without any initial distance and can ramp up to speed very quickly, using the arms to shift the trajectory during the charge. It can even rebound off walls or other solid objects to attack the maximum amount of targets. Doing so is very dangerous, since the creature takes 1 point of damage at every rebound, but it cannot feel pain so it doesn't stop until it kills or get destroyed.
Rend. When the bonewheel attacks with its body and rolls a 20 on the attack roll, the target lose 2 points of AC until its armor or shield can be repaired. Creatures that are not wearing medium or heavy armor and not using shields are not affected by this ability.
Friction. When the bonewheel hits the target during a charge, it gains a multplier bonus damage based upon the distance it has made. At 6m the damage is multiplied for 1.5, while at 12m the damage is doubled.
Wheel Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 1d6) slashing and bludgeon damage.
Description
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple, such as "Kill anyone who enters this chamber."
A skeleton attacks until it is destroyed, for that is what it was created to do. The threat posed by a skeleton depends primarily on its size.