Tiny Construct, Unaligned
Armor Class 6 Natural Armor
Hit Points 18 (6d4 + 6)
Speed 25 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2, Stealth +4
Damage Resistances Acid, Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Senses Darkvision 60 ft, Tremorsense 30ft, Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to spells or effects that would alter its form.

Magic Resistance. the golem has advantage on saving throws against magic and magical effects.

Magic Weapons. the golem's attacks are magical.

Organic Magic Immunity. the golem is immune to the effects and damage normally imposed by plant based spells such as entanglement, grasping vines, or hail of thorns.

Pack Tactics. The creature has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated.

Plant Growth. plants grow from the golems body. 

Actions

Multiattack. the golem makes two attacks

Plant Attack. the golem can use the plant that grows from it to attack.

Slam. Melee Weapon Attack: +2 to hit, reach 5ft., one creature. hit: 6 (2d4 +2) Bludgeoning damage.

Rot Fungus. Melee Weapon Attack: +1 to hit, reach 5ft., one Creature. hit 8 (3d4 +2) Necrotic Damage.

Bonus Actions

Grasping vine. a vine sprouts from the golem's body alowing it to graple a single target within 15 ft that the golem can see. the target must succeed on a DC 12 dexterity saving throw or be grappled. if the target is larger then the golem is pulled towards the target.

Description

hare molded of clay and earth, fungus grow from its head and around its body. the fungus is used to mark danger, the golem is sent in rot away any dead within.

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2024 2:06:52 AM
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1
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Coming Soon
12/17/2024 9:10:41 AM
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Coming Soon
Dragoon_Faeren

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