Armor Class
20
Natural Armor
Hit Points
48
(4d12 + 4)
Speed
40 ft., walk 40 ft.
STR
20
(+5)
DEX
18
(+4)
CON
20
(+5)
INT
16
(+3)
WIS
16
(+3)
CHA
19
(+4)
Saving Throws
STR +9, CON +9
Skills
Intimidation +7, Perception +7
Damage Vulnerabilities
Cold, Lightning, Radiant, Thunder
Damage Resistances
Force, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage Dealt By Traps
Damage Immunities
Fire, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses
Darkvision, Unknown, Passive Perception 10
Languages
All Languages
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Multi-attack
Hellish Mace: +6 to hit, reach 50 ft., 5 target. Hit: 40 (4d10 + 5) [bludgeoning,Fire] damage.
Falling Mind: +7 to hit, range 20/1000 ft., 10 target. Hit: 100 (10d10 + 0) [Psychic] damage.
Description
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