Armor Class
15
(leather armor)
Hit Points
160
(20d8 + 80)
Speed
30 ft.
STR
11
(+0)
DEX
18
(+4)
CON
18
(+4)
INT
11
(+0)
WIS
18
(+4)
CHA
14
(+2)
Skills
Nature +7, Perception +7, Stealth +7, Survival +7
Damage Resistances
Fire, Ranged Attacks
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 15
Languages
Abyssal Any one language (usually Common)
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Fire Longbow. Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage and 20 (2d10 +10) fire damage
Fireball (Recharge 6). The Archer casts fireball with wisdom as it's spell attack modifier
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