Medium Humanoid (Any Race), Chaotic Evil
Armor Class 15 (leather armor)
Hit Points 160 (20d8 + 80)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
18 (+4)
INT
11 (+0)
WIS
18 (+4)
CHA
14 (+2)
Skills Nature +7, Perception +7, Stealth +7, Survival +7
Damage Resistances Fire, Ranged Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 15
Languages Abyssal Any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Fire Longbow. Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage and 20 (2d10 +10) fire damage

Fireball (Recharge 6). The Archer casts fireball with wisdom as it's spell attack modifier

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Real_Zolton

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