Equipment. The blades agent has the followed items equipped or on its person: leather armor, wakizashi, 2 tantos, 4 darts, 2 vials of serpent venom.
Sneak Attack (1/Turn). The spy deals an extra 11 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the agent that isn't incapacitated and the agent doesn't have disadvantage on the attack roll.
Multiattack. The agent makes two melee attacks, one with its wakizashi and one with its tanto.
Wakizashi. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tanto. Melee Weapon Attack: +5 to hit, reach 5 ft. range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. On hit, the agent has Advantage on its next attack roll against the creature before the end of the agent's next turn.
Cunning Action. The agent takes the Dash, Disengage, or Hide action.
Description
Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
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