Gargantuan Dragon, Any Evil Alignment
Armor Class 21 (natural armor)
Hit Points 300 (18d10 + 100)
Speed 50 ft., Fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
5 (-3)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws INT +3, WIS +13, CHA +16
Skills Intimidation +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Bludgeoning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 5
Languages Draconic The Andra will only listen and talk to a large or bigger entity
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The Andra has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Andra makes two smash attacks.

Smash. + 5 to hit 1d12 bludgeoning damage.

Legendary Actions

The Andra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Andra regains spent legendary actions at the start of its turn.

FireBall. the Andra makes a 10ft wide fireball and fires it at the most powerful enemy it has. 5d10 fire/radiant damage

Searing Burst. The Andra emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

 

Lair and Lair Actions

The Andra makes 3 lair actions

Earth quake. Everyone must make a dc 10 Dex saving throw or take 1d6 bludgeoning damage and land prone.

Monster Tags: Cult of the Dragon

Habitat: Mountain

RithuxRith

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