Illumination. While it has at least 1 hit point, the astral blight sheds dim light in a 10-foot radius. Fire damage doubles this distance for 1 round.
Unusual Nature. The blight doesn’t require air or sleep.
Multiattack. The blight makes one of the following choices: two Heat-Draining Vine attacks; two Branch Swipes; one Heat-Draining Vine Attack & one Branch Swipe; One Slam Attack.
Heat-Draining Vine. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) radiant damage, and if the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target takes 5 (1d8) cold damage at the start of each of its turns. The goliath has four vines, each of which can grapple one creature.
Branch Swipe. Melee Weapon Attack: The Goliath sweeps a branch in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity or DC 14 Strength saving throw. On a failed save, the creature takes 18 (3d8+6) Bludgeoning damage, and it falls prone until each individual targets' next turn. On a successful Dexterity save, the creature takes half as much damage, and it doesn't fall prone. On a successful Strength save, the creature takes half as much damage, and is instead pushed to the side of the cone where the attack ends.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., 10ftx10ft area. Hit: 16 (3d6 + 9) bludgeoning damage.
When the Astral Goliath is hit by an attacker within 10-feet range, the Astral Goliath can make a Heat-Draining Vine Attack at the end of the attackers turn.
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