Small Humanoid, Chaotic Evil
Armor Class 19 (Chara's Natural Armor)
Hit Points 140 (20d10 + 20)
Speed 65 ft.
STR
8 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +5, DEX +7, CHA +6
Skills Acrobatics +7, Athletics +5, Deception +6, Performance +6
Damage Resistances Radiant
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened, Paralyzed, Unconscious
Senses Blindsight 60ft, Darkvision 60ft, Passive Perception 11
Languages Common Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Agile Killer: Chara receives an additional 30 ft. of movement per turn

Aura of Death: Chara when wielding a weapon admits an 15 ft. radius Aura around her. Creatures within this aura have disadvantage on construction saving throws. Corpse in this aura decompose faster. Full discomposure accrues in 5 minutes.

Chara's Natural Armor: Chara's AC is equal 10 + Dexterity + Constitution + Proficiency Bonus. 

Death's Edge: Chara receives an additional [roll]1d8[/roll] slashing damage to all melee attacks. Also, Chara adds her proficiency bonus to her attack roll.

Mobile Feat: Chara has the mobile feat.

Smites: Chara can active a smite ability that lasts one full turn. Each smite ability has amount that they can be cast, and all smites recover on a long rest. The smites are listed below:

Flesh Carver's Smite(8/rest): This smite posses the following effects:

  • This smite while active gives an additional [roll]6d8[/roll] Slashing damage.
  • While using this smite, Chara is under the effects of improved critical, and can critical on a role of 18, 19, or 20.
  • On a critical, this weapon dismembers a limb from the target creature

Soul Smite(8/rest): This Smite posses the following effects:

  • This smite while active gives an additional [roll]6d8[/roll] Necrotic damage
  • if a creature is dropped to 0 hit points, that creature makes a DC 15 construction saving throw. On a successful save, the creature goes through normal death saves. On a failed save, the creature dies
  • Any creature killed using this smite has their soul absorbed into the Chara. Chara receives health equal to the max hit points of that creature

Incarnation of Genocide: When Chara dies, she and everything on her turns to dust. once one day passes, she returns from the ashes with all health, smites, and items she has before. 

Actions

This creature can make 2 actions

Real Knife: +9 to hit., deals [roll]1d6[/roll]+5 slashing

Throwing Real Knife: +9 to hit., range 20/60., deals[roll]1d8[/roll]+7. once it is hit or missed, the target, it returns to Chara's hand.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Chara is the incarnation of Genocide, and murder. She looks like in innocent little girl, until she pulls her knife out to kill. She doesn't hesitate to kill anyone, but won't kill creatures that share her passion. However if they try to git in her way, she considers them fair game

Personality trait: Plots to kill the most in the shortest amount of time, by using battle stratgity

Bond: A distinct hatred and passion for ending life.

Flaw: fights until she is dead, never giving up on her goals, even when its impossible. 

quotes:

(battle comment, Critical)"Don't underestimate a monster with a human soul!"

(battle comment)"I am the incantation of genocide, what more do you expect!"

(death comment)"No matter where you go or how strong you become, death lumens over you!"

Monster Tags: Human

Someone5

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