1. Spring’s Awakening (Aura):
All allies within a 30-foot radius of Annona gain advantage on saving throws against being charmed, frightened, or poisoned. In addition, once per long rest, allies within this aura can regain 10 hit points when they start their turn within the aura.
2. Legendary Resistance (3/Day):
If Annona fails a saving throw, she can choose to succeed instead.
3. Innate Spellcasting:
Annona’s spellcasting ability is Wisdom (spell save DC 21). She can innately cast the following spells, requiring no material components:
- At will: Druidcraft, Cure Wounds
- 3/day each: Plant Growth, Greater Restoration, Wall of Thorns
- 1/day each: Heal, Mass Cure Wounds, Sunburst
4. Spirit of the Silver Doe (Recharge 5–6):
Annona calls forth the Silver Spirit of a Doe, a manifestation of grace, vitality, and the cycles of life. As an action, Annona can summon the spirit to aid her and her allies.
- The Silver Doe appears within 60 feet of Annona and remains for 1 minute or until slain.
- The Silver Doe grants all allies within 30 feet of it advantage on saving throws against necrotic damage, disease, and poison.
- Doe's Blessing: The spirit can heal one creature within 30 feet once per round, restoring 20 hit points.
- Doe's Dance: As a bonus action, the spirit can move up to 30 feet and pass through difficult terrain without impediment. Any allies it passes can immediately use their reaction to move 10 feet without provoking opportunity attacks.
5. Embrace of Renewal (Recharge 6):
Annona calls upon the force of spring’s growth to heal the land and its creatures. A 30-foot radius of vibrant life sprouts in a location she chooses within 90 feet. All creatures within this area regain 40 hit points. Plant creatures or those attuned to nature also receive the benefit of being healed for the full amount, and terrain within the area becomes difficult terrain for any creatures hostile to Annona.
Multiattack: Annona makes two Spring Strike attacks and can use Awakening Bloom once per turn.
Spring Strike (Melee Weapon Attack):
+10 to hit, reach 10 ft., one target.
- Hit: 28 (4d10 + 4) slashing damage, plus 10 (3d6) radiant damage. If the target is a plant creature or elemental tied to nature, it takes an additional 14 radiant damage.
Awakening Bloom (Recharge 5–6):
Annona summons a burst of vibrant spring energy, causing the area around her to bloom with life. All creatures within a 30-foot radius of Annona must make a DC 21 Constitution saving throw. On a failed save, creatures take 45 (10d8) radiant damage, or half as much on a successful save. Additionally, plant-based creatures within the area are healed for half the damage they would have taken.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
1. Spring’s Resurgence (Defensive Reaction):
When an ally within 30 feet of Annona is reduced to 0 hit points, she can use her reaction to call upon the vitality of the land, instantly stabilizing them and restoring 20 hit points.
2. Nature’s Grasp (Offensive Reaction):
When a creature within 15 feet of Annona hits her with a melee attack, she can cause the ground beneath the attacker to erupt with roots and vines. The attacker must make a DC 21 Strength saving throw or be restrained until the end of its next turn, taking 10 (3d6) piercing damage each turn it is restrained.
3. Blooming Shield (Defensive Reaction):
When Annona or an ally within 30 feet of her is hit by a ranged attack, Annona can use her reaction to create a barrier of blossoms that deflects the attack. The attack is negated, and the attacker takes 14 (4d6) radiant damage as the petals burst in their face.
1. Verdant Shield (Costs 1 Action):
Annona creates a shield of flowering vines around herself or an ally within 30 feet, granting a +3 bonus to AC until the start of her next turn.
2. Summon Spring Beasts (Costs 2 Actions):
Annona summons 1d4 giant elk, 2 treants, or 3 awakened trees to fight alongside her. They remain for 1 minute or until slain.
3. Blossoming Rain (Costs 3 Actions):
Annona conjures a gentle rain of radiant petals, healing all allies within a 30-foot radius by 30 hit points and removing any conditions affecting them (charmed, frightened, poisoned, paralyzed).
Legendary Resistance (3/Day)
If Annona fails a saving throw, she can choose to succeed instead.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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