Medium Humanoid, Any Evil Alignment
Armor Class 17 Plate
Hit Points 35 (2d6 + 5)
Speed
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
21 (+5)
Saving Throws CHA +7
Senses Passive Perception 16
Languages All
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Trained to Recruit. Conscriptors are trained by Maldor to create armies and garrisons from conquered towns or even kingdoms, so usually they are accompanied by soldiers or Manglers. Every four turns (including enemies' turns) every player has to roll a Wisdom Saving Throw, and exceed 10 to not be charmed. 

 

Actions

Melee Attack. The Conscriptor attacks you with their longsword

Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 2 (d6 + 3) slashing damage.

Ranged Attack. The Conscriptor shoots you with their crossbow.

Crossbow Shot. Ranged Weapon Attack: +5 to hit, range 50/150 ft., 1 target. Hit: 2 (d6 +4) piercing damage.

Bonus Actions

Powder Throw. . The Conscriptor can throw a handful of toxic powder at a range of 10ft, with +2 to hit, it can only hit one target and blinds it's opponent.

Reactions

Strike. The Conscriptor can punch an opponent as retaliation. This attack is +3 to hit, with a range of 5ft, and automatically does 6 Bludgeoning damage. 

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Conscriptors are Maldor's commandos, his elite troops. They were trained to recruit armies from conquered towns or kingdoms, and could transform animals' mentality to their cause by using toxins and the like.

Argoth_The_Waystar

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