Pack Tactics. The bakemono has advantage on an attack roll against a creature if at least one of the bakemono's allies is within 5 ft. Of the creature and the ally isn't incapacitated.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Spear. Melee Weapon Attack or Range Weapon Attack: +3 to hit, reach 5 ft. Or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Description
Source. Monstrous Compendium - Kara Tur.
The bakemono is an eastern variety of goblin, with similar habits and characteristics. Unlike goblins, bakemono are surface dwellers, and they are even more stupid than their western cousins.
No two bakemono are quite the same, even in size and overall shape. Their skin color varies from brilliant orange to fiery red to deep blue, while their eyes are typically black, yellow, green, or gray. Physical features may include a combination of small stunted wings, stumpy tails, hooves, fur, scales, huge noses, feathers, floppy ears, and hunched bodies. Clothing is similarly varied, ranging from tattered robes to shabby leather armor to filthy, cotton peasant dress. Most speak in high, shrill voices. All share the same nasty disposition.
Bakemono speak three languages: the trade language, the language of humans common to the area they inhabit, and their own language, which is similar to that of oni.
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Posted Apr 16, 2023Nice to see someone else is playing in Kara-Tur.
I'm running a campaign in Kozakura & your conversions of the OA Monster compendium have been featured heavily in our game so far.
Thanks for putting in the work!