You can maintain this form for 10 turns.
Soul Tax. Passive. When the avatar form's hit points are reduced to 0 or when the form dissipates, the creature that took on the avatar form will return to their original form and take 55 damage. This will kill the creature if they had less than 55 hit points when they transformed.
Blood Sense. Passive. You have advantage on any perception checks involving the scent of blood.
Multiattack. Your avatar form can make multiple attacks per action: One Slay per action, or one Rend and three Bash.
Bash. Melee Weapon Attack: +13 to hit, reach 5ft, single target. Hit: 2d6 + 13 Slashing Damage
Slay. Your avatar form rakes its malevolent claws across the body of a creature. Melee Weapon Attack: +13 to hit, reach 5ft, single target. Hit: 4d6 + 13 slashing Damage. Creature must succeed a constitution saving throw (DC 17) or be knocked prone for 2 turns. If the creature is prone, the attack will be an automatic critical hit.
Rend. The Slayer lashes out with its claws, rending the flesh of a creature to slivers. Melee Weapon Attack: +13 to hit, reach 5ft, single target. Hit: (4d4 + 13) Slashing Damage.
Description
You take on the appearance of the Avatar of Arioch, Lord of Chaos. You grow 3 sets of infernal horns, two jutting out of your forward upward in an 'L' shape, 2 in similar shapes swept back from your middle skull, and 2 small spikes behind those. Your eyes turn jet black, speckled with minuscule white dots like a starry night sky. You sprout two pairs of demonic feathered wings from your back, taking the place of any current wings. They are tipped in sharp ashen bone claws and made up of black, bloodstained feathers that continuously drip bloody ichor. Your body contorts becoming 11' tall, and your face takes on a more feral form with sharp teeth jaggedly jutting from your mouth. Your flesh contorts and is sickeningly twisted in areas, sporting multiple, seeping wounds. This avatar form has 4 arms ending in deadly clawed hands, and cloven digitigrade infernal legs.
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