Large Celestial, Chaotic Neutral
Armor Class 18 Suit
Hit Points 303 (50d12 + 6)
Speed 40 ft.
STR
13 (+1)
DEX
22 (+6)
CON
22 (+6)
INT
22 (+6)
WIS
22 (+6)
CHA
16 (+3)
Saving Throws DEX +14, CON +14, INT +14, WIS +14
Damage Immunities Radiant
Condition Immunities Charmed, Frightened, Petrified
Senses Passive Perception 19
Languages Celestial
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Voidcore. Astroluz Channels The power from it's Core in a 10ft radius of it causing the any creatures inside the 10ft to take 3d6 Radiant damage.

Intergalactic Obstruction. Astroluz Crits on 18, 19 and 20's and crits silences the targets ( silence makes a creature unable to cast spells for or use abilities for a turn the target can still attack and run). 

 

Actions

Multi Attack. Astroluz can either use Constellation Scythe twice or use Comet

Constellation Scythe. Melee Weapon Attack: +6 to hit, reach 10ft., One target. Hit: 27 (6d8 + 6) [Radiant] damage.

Comet. Ranged Weapon Attack: +6 to hit, range 10/500 ft., 3 targets. Hit: 33 (10d6 + 6) [Fire] damage.

Bonus Actions

Astral Smite. As a bonus action Astoluz can deal 6d8 Radiant damage to a target within 30ft of it

Reactions

Unstable. As a reaction Astroluz Can flicker into another dimension avoiding An saving throw completely 

Legendary Actions

Astroluz Changes the tempo of the fight by constantly flickering in and out of this plane of existence. it has 3 Legendary Actions. 

Spaghettification (Costs 1 Actions). Astroluz spins their scythe bending space to teleport a creature 30ft towards them.

 

 

 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

 

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Selvers_Hexonomicon

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