Feeble Armor. When Argorok takes 30 or more bludgeoning damage, the armor will fall off and its AC drops to 14.
Weak Spot. When the armor is removed, a crystal on its back is revealed. Any damage done to this crystal is doubled.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Fire Breath (Recharge 5–6). Argorok exhales fire in a 25-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 24 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Gust. Argorok flaps its wings towards a target. Anyone within a 40-foot cone must make a DC 16 strength saving throw or get knocked prone and take (1d4 + 3) bludgeoning damage.
Tail Swing. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 5) bludgeoning damage.
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