Large Dragon, Chaotic Evil
Armor Class 19 (natural armor) Plate
Hit Points 100 (10d8 + 30)
Speed 30 ft., Fly 60 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +7, DEX +3, CON +6
Skills Perception +4, Stealth +2
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Feeble Armor. When Argorok takes 30 or more bludgeoning damage, the armor will fall off and its AC drops to 14.

Weak Spot. When the armor is removed, a crystal on its back is revealed. Any damage done to this crystal is doubled.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Fire Breath (Recharge 5–6). Argorok exhales fire in a 25-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 24 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Gust. Argorok flaps its wings towards a target. Anyone within a 40-foot cone must make a DC 16 strength saving throw or get knocked prone and take (1d4 + 3) bludgeoning damage.

Tail Swing. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 5) bludgeoning damage.

Lair and Lair Actions

 

ChimpyJungle

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