Small Humanoid (Angel, Human), Lawful Neutral
Armor Class 18 Divine Protection
Hit Points 600 (50d20 + 75)
Speed 240 ft.
STR
25 (+7)
DEX
28 (+9)
CON
23 (+6)
INT
29 (+9)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws DEX +18, INT +18
Skills Investigation +20
Damage Resistances Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 120 ft., Darkvision 120 ft., Tremorsense 120 ft., Truesight 120 ft., Passive Perception 24
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Neutral. She only attacks when people disobey the rules and/or attack/threaten her.

Angelic Regeneration. She regains any damage taken from the previous round of combat. (Ex. round 3 regains damage taken from round 1). 

Undying. She cannot be killed through any means if she reaches 0 hit points you goes unconscious for a few hours to a few months depending on how important the damage was if killed she returns to being neutral.

Fighting Spirit. When she reaches 50% HP she gains her mythic actions.

Wings. Angels wings do not allow her to fly but they negate all fall damage. They can be toggled on and off with no action.

Actions

Guardian Skill:Hand Sonic. Melee Weapon Attack: +15 to hit, reach 10 ft., one target, Hit: 33 (5d8+10) slashing or piercing damage. A medium length sword blade appears on her hand. 

  • Hand Sonic Version 2. Melee Weapon Attack: +15 to hit, reach 12 ft., one target, Hit: 47 (7d8+15) piercing damage. Hand Sonic must first be activated. A long, thin blade with a pointed tip appears replacing the original blade.
  • Hand Sonic Version 3. Melee Weapon Attack: +13 to hit, reach 10 ft., one to three targets, Hit: 42 (7d8+10) piercing damage. Hand Sonic Ver. 2 must first be activated. A trident head appears replacing the blade.
  • Hand Sonic Version 4. Melee Weapon Attack: +19 to hit, reach 15 ft., one target, Hit: 46 (8d8+10) slashing damage and 46 (8d8+10) bludgeoning damage.  Hand Sonic Ver. 3 must first be activated. A flower-like blade appears replacing the trident head.
  • Hand Sonic Version 5. Melee Weapon Attack: +20 to hit, reach 5 ft., one target, Hit: 55 (10d8+10) piercing damage.  Hand Sonic Ver. 4 must first be activated. A demonic-like pincer appears replacing the flower blade.

Guardian Skill:Howling. Before activating Hand Sonic must be active on both hands. Angel places both blades together above her head sending off a shreak any creature that can hear within 30 ft. becomes unconscious and takes 90 (12d12+12) of psychic damage.

Bonus Actions

Guardian Skill:Harmonics (Recharge 3). As a bonus action Angel can make a clone of herself that has access to all her abilities. This clone only lasts 1 turn due to Timelimit.

Reactions

Guardian Skill:Distortion. If Angel is being attacked by something with range she can activate this skill. When this skill is active all bullets, arrows, and other projectiles are deflected.

Dodge. When in close combat Angle can add a +5 to her AC in order to dodge a melee attack.

Legendary Actions

Angel has 3 legendary actions that she can spend these refills at 75% HP, 50% HP, and 25% HP. 

New Program. You get to make a new trait, action, bonus action, reaction, legendary action, or mythic action.

Reprogram. You can change one thing about any trait, action, bonus action, reaction, legendary action, or mythic action.  

Mythic Actions

Angel has 2 mythic actions that refill at the start of her next turn if Angel does not use any mythic actions that turn she still gains 2 mythic actions at the start of her next turn. These last for 1 hour after activated.

Timelimit off. This disables the Harmonics Timelimit this effect lasts 10 turns before the Timelimit turns back on.

Enhance Abilities. When this is active Angel gains 480 ft. to your movement, +5 to hit, + 5d20 to all damage, and for one turn you heal twice as much as normal.  

Harris080

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