Medium Construct, Neutral
Armor Class 15 Natural armor
Hit Points 85 (9d8 + 27)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +2, Stealth +6
Damage Vulnerabilities Slashing
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft, Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The vine golem is immune to any spell or effect that would alter its form.

Magic Resistance. The vine golem has advantage on saving throws against spells and other magical effects.

Plant Camouflage. The vine golem has advantage on Dexterity (Stealth) checks it makes in any terrain that contains ample obscuring plant life.

Actions

Multiattack.The vine golem makes two thorned vine attacks.

Thorned Vine. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 8 (1d8 + 5) piercing damage, and the target must succeed on a DC 14 Strength saving throw or be pulled up to 10 feet toward the vine golem. 

Thorned Embrace. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 medium or smaller target. Hit: 13 (2d8 + 5) piercing damage, and the target is grappled (escape DC 13). Until the grapple ends, the target is restrained, and the vine golem can't embrace another target.

Description

A humanoid-shaped tangle of green vines shambles through a portal and gives a friendly wave.

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/27/2024 8:50:51 PM
7
0
--
Coming Soon
oscarthemilkman

Comments

Posts Quoted:
Reply
Clear All Quotes