Large Monstrosity, Any Lawful Alignment
Armor Class 14
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (-1)
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Elvish, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the Alectaur moves at least 30 feet straight toward a target and then hits it with a spear attack on the same turn, the target takes an extra 10 (3d6) piercing damage. 

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

A Alectaur is a mix between a moose and a human, relative to the centaur but they are more brawny and strong and less tame fur and more wild

Habitat: ArcticForest

GandalfPotter

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