Spectral form: this... thing can phase through walls at will.
Consume Life: when there is an opponent nearby with 0 health that is still alive, the spirit may absorb their lifeforce, dealing 2d6 damage and healing itself for half of its roll.
Dark Devotion: This spirit has advantage on saving throws against being frightened and charmed.
Ephemeral: it is incapable of carrying or equipping any items.
Ethereal Stride: this creature and up to three willing creatures with 10 feet may enter the Ethereal Plane from the material and vice versa.
Spectral Transformation: this creature may change its form into that of a nearby(5ft) inanimate object and gain its AC; may only use tackle or transform back after two turns.
Tackle: in this attack, the creature tackles the opponent and crushes them beneath their weight (1d6 * size.) this attack only deals damage if used after Spectral Transformation.
Calling: The spirit calls to you as a loved one. Roll any die; if the result is even, the target of this attack is charmed – this can only be done once per battle.
Dark Future: The spirit makes you see your grim fate. You must do an insight check, if failed your morale has been lost and you have disadvantage on your next 2 attacks.
Create Spectre: If there is a nearby dead humanoid who met a violent end, it may be transformed into another Wayward Spirit.
Ghostly response: When harmed the first time, the spirit will become twice as fast.
Ghastly Casing: Upon being given a negative condition (poison, incapacitated, etc.) The spirit will cast a curse upon you that will deal 1d4 -1 damage per turn until the end of the battle or the spirit’s demise.
Description
This unholy apparition feeds purely on fear, and as such, the spirit’s attacks are purely a result of the attacker’s fear of the ghost, in turn, if the attacker(s) have killed or in some way escaped the foe, its curses are no more.
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