Medium Or Small unknown (Minion, Support), Unaligned
Armor Class 10 Magical Armor
Hit Points 10 (2d8 + 2)
Speed 30 ft., Fly 30 ft.
STR
5 (-3)
DEX
14 (+2)
CON
11 (+0)
INT
16 (+3)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws WIS +5
Skills Deception +8, History +8, Intimidation +6, Perception +4
Damage Resistances Necrotic, Bludgeoning from non magical attacks
Damage Immunities Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Exhaustion, Grappled, Prone, Restrained
Senses Truesight It can see anything's soul with 120ft of itself, making it capable of seeing through natural and magical darkness, as well as invisibility., Passive Perception 4
Languages knows the languages of any party member.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spectral form: this... thing can phase through walls at will.

Consume Life: when there is an opponent nearby with 0 health that is still alive, the spirit may absorb their lifeforce, dealing 2d6 damage and healing itself for half of its roll.

Dark Devotion: This spirit has advantage on saving throws against being frightened and charmed.

Ephemeral: it is incapable of carrying or equipping any items.

Ethereal Stride: this creature and up to three willing creatures with 10 feet may enter the Ethereal Plane from the material and vice versa.

Actions

Spectral Transformation: this creature may change its form into that of a nearby(5ft) inanimate object and gain its AC; may only use tackle or transform back after two turns.

Tacklein this attack, the creature tackles the opponent and crushes them beneath their weight (1d6 * size.) this attack only deals damage if used after Spectral Transformation.

Calling: The spirit calls to you as a loved one. Roll any die; if the result is even, the target of this attack is charmed – this can only be done once per battle.

Dark Future: The spirit makes you see your grim fate. You must do an insight check, if failed your morale has been lost and you have disadvantage on your next 2 attacks.

Create Spectre: If there is a nearby dead humanoid who met a violent end, it may be transformed into another Wayward Spirit.

Reactions

Ghostly response: When harmed the first time, the spirit will become twice as fast.

Ghastly Casing: Upon being given a negative condition (poison, incapacitated, etc.) The spirit will cast a curse upon you that will deal 1d4 -1 damage per turn until the end of the battle or the spirit’s demise.

Description

This unholy apparition feeds purely on fear, and as such, the spirit’s attacks are purely a result of the attacker’s fear of the ghost, in turn, if the attacker(s) have killed or in some way escaped the foe, its curses are no more.

Monster Tags: undeadsupport

Habitat: ArcticForestUnderdarkUrban

petrock01953

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