Companionship. Captain Būlgar is always accompanied by an Infernal Frog.
Spellcasting. Captain Būlgar is a first-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [Fire Bolt], [Vicious Mockery]
1st level (# slots): [Burning Hands], [Command]
Barbaric Glare. Enter the description for your action.
Storming Cleave. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: (2d10+5 ) [slashing] damage.
Scorn Harpoon. Ranged Weapon Attack: +# to hit, range #/# ft., 3 targets. Hit: # (#d# + #) [fire] damage. All targets must make a [skill]Dexterity[skill] Saving throw. If a failure, the target is grappled and takes (1d6+5) [fire] damage.
Beheading Bite. Melee Weapon Attack: The target must make a [skill]Strength[skill] Saving throw. If they fail, they are grappled and take +# to hit, reach # ft., # target. Hit: (2d10+5 ) [piercing] damage.
Horrid Gorging. Būlgar may choose one creature that has died during the battle. If the creature’s corpse is remains, he may automatically take the Beheading Bite action. A player can choose to make the Saving throw for the deceased creature. If Būlgar succeeds, he may consume the corpse, healing back the creature’s total hitpoints in the turn before they were defeated.
Mount. If the Infernal Frog is still conscious, Būlgar may choose to mount it, adding it’s actions, abilities, and stats to his own.
Loyalty. One of Captain Būlgar’s crew takes a hit for him.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Captain Būlgar mans the ship he was raised on, the Lord’s Bounty. Spending a period of his life as the muscle of an adventuring party, he returned to his ship after helping his teammates resolve their grievances, he returned to the Bounty, taking over the role from, unbenonced to him, his father as captain.
Lair and Lair Actions
Captain Būlgar mans the ship he was raised on, the Lord’s Bounty. The ship’s mast bares the visage of a large crocodile. The crew sleeps beneath the floorboards of the ship, and the captain resides in his quarters, a room by the base of the mast.
Lair Actions
On initiative count 8 (losing initiative ties), Captain Būlgar takes a lair action to cause one of the following effects; the captain can’t use the same effect two rounds in a row:
- Būlgar steers the ship around erratically, attempting to shake the intruders. All party members must make a Strength save with a DC of 10. If a party member’s background includes experience with seafaring, they automatically have advantage.
- With the pull of a lever, a trapdoor is triggered open. Būlgar must roll a d20 to determine the outcome. The DM decides how to interpret the number rolled. If a creature is standing on a trapdoor, they take 1d6+8 Bludgeoning damage from the fall. Būlgar cannot be affected.
Regional Effects
The region containing Captain Būlgar’s ship is under his watch, which creates one or more of the following effects:
- Towns will have defenses 2x better than they otherwise would.
- When an [skill]Intimidation[skill] check is made against a local, the creature making the check always has advantage.
If the captain dies, these effects fade over the course of two in-game months.
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