Deep Roots - Root-like legs hold these creatures firmly in place. As such they cannot be knocked prone or moved without moving the soil beneath their feet.
One With the Soil - Born of the earth, they are one with it. Crooked Crop do not need to roll to maintain concentration on plant based spells but can still only have one active at a time. When spells overlap, the damages stack.
Fertilizer - Plant based spells have unique effects on Crooked Crop. The spell Plant Growth acts as an Enlargement spell, growing the creature one size larger. Melee attacks do 1d4 additional damage and they have ADV on STR checks and saving throws. Additionally their reach increases to 15 ft. The Spell Druidcraft can heal other Crooked Crop 1d8+4.
Spellcasting. The Crooked Crop is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Crooked Crop has following Druid spells prepared:
Cantrips (at will): Druidcraft, Infestation, Mold Earth, Thorn Whip
1st level (4 slots): Absorb Elements, Entangle, Faerie Fire
2nd level (3 slots): Earthbind, Spike Growth,
3rd level (2 slots): Plant Growth
Multi Attack - Crooked Crops make two melee attacks with their Vine-like arms
Vine-like Arms - Melee Attack: +7 to hit, reach 10 ft., 1 target. Hit: 8 (1d6 + 4) bludgeoning damage.
Reaper Sweep - AOE Melee Attack: +7 to hit, range 10 ft. radius. Creatures must make 2 DC 15 DEX saves as the Crooked Crop winds itself up and spins twice. Failed saves knock creatures prone. If a creature is knocked prone on the first pass, the second pass damages them for 10 (1d8+4) bludgeoning damage. Other Crooked Crop have ADV on making the save.
Reapers Harvest - If a creature is knocked prone from another Crooked Crop's Reaper Sweep, any other Crooked Crop within range of the prone creature can make a single Vine-like Arm attack on the prone creature.
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