Trait Name. Legendary Resistance
Spellcasting. If the Ashen Roc fails a saving throw, it can choose to succeed instead. (3/Day)
Trait Name. Fiery Aura
Spellcasting. At the start of each of the Roc’s turns, each creature within 10 feet of it takes 10 (3d6) fire damage. A creature that touches the Roc or hits it with a melee attack takes 10 (3d6) fire damage.
Trait Name. Flyby
Spellcasting. The Ashen Roc doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Action Name. Beak
Action Melee Attack. +14 to hit, reach 5 ft., one target. Hit: 30 (4d8 + 8) piercing damage, plus 10 (3d6) fire damage.
Action Name. Talons
Action Melee Attack. +14 to hit, reach 5 ft., one target. Hit: 25 (4d6 + 8) slashing damage, plus 10 (3d6) fire damage.
Action Name. Tail
Action Melee Attack. +14 to hit, reach 10 ft., one target. Hit: 28 (4d6 + 8) bludgeoning damage, plus 7 (2d6) fire damage.
Bonus Action Name. Smoke Cloud - The Ashen Roc can exhale a thick cloud of smoke in a 30-foot radius. The area becomes heavily obscured for 1 minute. Creatures within the cloud must make a DC 18 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. (Recharge 5-6)
Bonus Action Name. Flaming Dive - The Ashen Roc dives at a creature within 60 feet of it, hitting the target with a burst of fire. The target must make a DC 18 Dexterity saving throw or take 45 (10d8) fire damage, or half as much on a successful save. (Recharge 5-6)
Bonus Action Name. Firestorm - The Ashen Roc exhales a wave of molten fire in a 60-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 60 (12d6) fire damage on a failed save, or half as much on a successful one. The area becomes difficult terrain until the end of the Roc’s next turn. (Recharge 6)
Reaction Name. Flame Shield - When the Ashen Roc is hit by a melee attack, it can use its reaction to release a burst of fiery energy. The attacker must make a DC 18 Dexterity saving throw or take 18 (4d8) fire damage on a failed save, or half as much on a successful save. (Recharge 5-6)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Ashen Roc is a terrifying beast, its immense wings casting shadow over the land while its molten plumage burns like a living furnace. Dwelling in volcanic regions or amid ash-filled skies, this mighty creature is known for its wrath, wielding fire and molten rock to obliterate those foolish enough to challenge it. Its feathers glow like embers, and its piercing cry echoes like the roar of an eruption. The Ashen Roc is a harbinger of destruction, leaving smoldering wreckage in its wake as it soars across the sky.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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