Cryo Blast:
Cryocopter fires a single ice blast, with a range of 100 feet and dealing 3d10 cold damage and leaving the target restrained.
Cryo Rockets:
Cryocopter fires a cluster of rockets, dealing 4d12 Cold damage, with a range of 200 feet.
Cryo Beam:
Cryocopter fires a beam of pure ice energy at a single target with infinite range. The target becomes paralyzed and takes 2d8 cold damage for each turn they are being hit by the beam. Once the Cryocopter uses this attack, it cannot stop using it until the target dies OR another creature hits it. If the Cryocopter is hit while using this attack, it will instantly stop using it and the target that was being affected will have their paralysis removed. If the target has an item to prevent paralysis, this attack only does 2d8 cold damage for that single turn.
Cryo Discharge (Costs 2 actions):
Cryocopter discharges a pulse of ice energy in a 100 foot radius. All creatures in the area must a DC17 constitution saving throw or become prone and take 4d10 damage. Creatures that succeed are not made prone and take half damage.
Description
A helicopter with a variety of blue colors. Has rocket launchers on either side and a main gun on the front, which can fire single shots or a beam of ice energy. It also has pulse emitters that can allow it to discharge ice energy in a large radius.
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