Aberrant Nature. The weaver is simultaneously always classified as an aberration.
Harbinger of Chaos. The weaver is most effective under the command of a harbinger subjugator. While within 120 feet of a harbinger subjugator, any psychic damage dealt by the weaver counts as having been dealt by the subjugator for the purposes of its Dreadful Suspense trait.
Woven Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) psychic damage.
Threaded Spike. Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 5 (1d6 + 2) psychic damage. After successfully hitting a target, the threaded spike can target another target within its remaining range, making another ranged attack roll to hit the new target.
Transverse Reed (Recharge 4–6). The weaver channels its psionic power and sends a wave of psychic energy through the ground towards a creature it can see within 90 feet of it. The targeted creature must make a DC 12 Strength saving throw, or be pulled 50 feet towards the weaver, taking 1d6 bludgeoning damage for each 10 feet it was pulled if it collides with another solid object or surface.
Description
Related to subjugators and tormentors, the weaver is a humanoid twisted by chaotic magic until its psionic potential starts to reshape it. It wears the armor and clothing it wore before its corruption, and wields weapons woven of pure psychic energy. Though weavers are still humanoid, they are far beyond saving, and any attempt to free them of their corruption is doomed to fail.
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