Medium Humanoid (Lizardfolk), Neutral
Armor Class 13 (natural armor)
Hit Points 4 (1d8)
Speed 30 ft., Swim 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
15 (+2)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2, Sleight of Hand +5, Stealth +4, Survival +2
Senses Passive Perception 14
Languages Common Partially fluent, will get certain words wrong., Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Hold Breath. Brasstooth can hold his breath for 15 minutes.

Expertise. Brasstooth has expertise in stealth and thieves tools doubling his proficiency for those checks. 

Thieves Cant. Brasstooth is able to comprehend the secret language of rogues.

Sneak Attack. Brasstooth can attack with an extra 1D6 of damage while in stealth. 

Trapset. Brasstooth is talented when setting improvised traps. Within a single action he can set a bear trap in an adjacent space if undetected. Limited to one trap carry. Or you can use his 50 ft hempin cord of rope and make a lasso trap at the value of his current stealth check as a difficulty class whom which are restrained and prone on fail and remain until the rope is cut off or untied.

Items. 20gp, 5 daggers, 30 caltrops, 50 ft hempin rope. 30gp in supplies.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.

Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.

Bone Billhook. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Bone Billhook is light because of its material giving it both finesse and versatile. (1d8 while 2 handed).

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage. (Ammo: 5 daggers)

Description

Background. Witty and Tactic. Brasstooth keeps close and keeping watch of his foolish biting brother. A outcasted failed shaman acolyte he travels for work, peddles bits and findings, and does rouge work. A master trapper he's curtain to have skins, pelts, and ivory.

Goals. To be a master tribe leader of his own clan without conviction of shamanism and father many spawn. 

Encounters. He'll be found at the edge of martket stalls. With or without his brother whos often body gaurding or hired muscle.


Progression.

 Brasstooth is a progressing sidekick that starts as a 1st level rogue and becomes an arcane trickster at the 3rd level. Gaining 1d8 (+4 average) per level.

2nd. Cunning Action

3rd. 2d6 stealth attack bonus. Archetype(Arcane trickster), Mage Hand Legerdemain.Gaining the following spells and learning more at later levels. Brasstooth can cast any spell he's learned with the appropriate daily charges.

At will:  poison spray, dancing lights, message

Daily charges, 2 1st level (Spell Save 13, Attack 5).Known spells; charm person, disguise self, expeditus retreat

4th. +2 Dex score, (+6 to hit) +4 damage dex

 Daily charges, 3 1st level. learned spell; mage armor 

5th. 3d6 stealth attack bonus, Prof bonus +3(+7 to hit), Uncanny Dodge

6th. Expertise 

7th. 4d6 stealth attack bonus, Evasion

Daily charges, 4 1st, 2 2nd level. Learned spell; Spider climb

8th. +2 Intel (17, +4) (Spell Save 15,  Attack 7)

Learned spell; locate object

9th. 5d6 stealth attack bonus, Prof bonus +4(+8 to hit), Magical Ambush

10th. +2 Dex (19, +5) (+9 to hit) + 5 damage dex

At will: minor illusion

Daily charges, 4 1st, 3 2nd level. learned spell; cloud of daggers

11th. 6d6 stealth attack bonus, Reliable Talent

Learned spell; comprehend languages

12th. +2 Int (19, +5) (Spell Save 17, Attack 9)

13th. 7d6 stealth attack bonus, Prof bonus +5(+9 to hit), Versatile Trickster

Daily charges, 4 1st, 3 2nd, & 2 3rd level. learned spell; haste

14th. Blindsense

Learned spell; cloud of daggers

Habitat: ForestSwamp

Steward_champion_of_righteousnes

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