Hold Breath. Brasstooth can hold his breath for 15 minutes.
Expertise. Brasstooth has expertise in stealth and thieves tools doubling his proficiency for those checks.
Thieves Cant. Brasstooth is able to comprehend the secret language of rogues.
Sneak Attack. Brasstooth can attack with an extra 1D6 of damage while in stealth.
Trapset. Brasstooth is talented when setting improvised traps. Within a single action he can set a bear trap in an adjacent space if undetected. Limited to one trap carry. Or you can use his 50 ft hempin cord of rope and make a lasso trap at the value of his current stealth check as a difficulty class whom which are restrained and prone on fail and remain until the rope is cut off or untied.
Items. 20gp, 5 daggers, 30 caltrops, 50 ft hempin rope. 30gp in supplies.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.
Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.
Bone Billhook. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Bone Billhook is light because of its material giving it both finesse and versatile. (1d8 while 2 handed).
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage. (Ammo: 5 daggers)
Description
Background. Witty and Tactic. Brasstooth keeps close and keeping watch of his foolish biting brother. A outcasted failed shaman acolyte he travels for work, peddles bits and findings, and does rouge work. A master trapper he's curtain to have skins, pelts, and ivory.
Goals. To be a master tribe leader of his own clan without conviction of shamanism and father many spawn.
Encounters. He'll be found at the edge of martket stalls. With or without his brother whos often body gaurding or hired muscle.
Progression.
Brasstooth is a progressing sidekick that starts as a 1st level rogue and becomes an arcane trickster at the 3rd level. Gaining 1d8 (+4 average) per level.
2nd. Cunning Action
3rd. 2d6 stealth attack bonus. Archetype(Arcane trickster), Mage Hand Legerdemain.Gaining the following spells and learning more at later levels. Brasstooth can cast any spell he's learned with the appropriate daily charges.
At will: poison spray, dancing lights, message
Daily charges, 2 1st level (Spell Save 13, Attack 5).Known spells; charm person, disguise self, expeditus retreat
4th. +2 Dex score, (+6 to hit) +4 damage dex
Daily charges, 3 1st level. learned spell; mage armor
5th. 3d6 stealth attack bonus, Prof bonus +3(+7 to hit), Uncanny Dodge
6th. Expertise
7th. 4d6 stealth attack bonus, Evasion
Daily charges, 4 1st, 2 2nd level. Learned spell; Spider climb
8th. +2 Intel (17, +4) (Spell Save 15, Attack 7)
Learned spell; locate object
9th. 5d6 stealth attack bonus, Prof bonus +4(+8 to hit), Magical Ambush
10th. +2 Dex (19, +5) (+9 to hit) + 5 damage dex
At will: minor illusion
Daily charges, 4 1st, 3 2nd level. learned spell; cloud of daggers
11th. 6d6 stealth attack bonus, Reliable Talent
Learned spell; comprehend languages
12th. +2 Int (19, +5) (Spell Save 17, Attack 9)
13th. 7d6 stealth attack bonus, Prof bonus +5(+9 to hit), Versatile Trickster
Daily charges, 4 1st, 3 2nd, & 2 3rd level. learned spell; haste
14th. Blindsense
Learned spell; cloud of daggers
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