Medium Monstrosity, Neutral
Armor Class 13 Hide and Horns
Hit Points 40 (4d12 + 12)
Speed 50 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
9 (-1)
Saving Throws WIS +6
Skills Athletics +6, Nature +6, Perception +3, Survival +3
Damage Vulnerabilities Psychic
Senses Passive Perception 15
Languages Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the cervitaur moves at least 30 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The Cervitaur makes two attacks: one with its weapon and one with its hooves, in case of it using a ranged weapon, it only gets one attack.

Weapon Attack. Weapon Attack: +6 to hit, reach of weapon, one target, weapon damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Description

A Cervitaur has the body and head of a deer connected by a humanoid torso, and arms. Servile but stalwart, these creatures will fiercely resist overt invasions.

Habitat: ForestGrassland

ThePiggyGalaxy

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