Detect Life. The Artillery Witch can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.
Incorporeal Movement. The Artillery Witch can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
Artillery Strike. the Artillery Witch sends a a rain of fire down on their enemy's, this is performed as if the spell Fireball. Dex save DC17. The Artillery Witch can choose up to 4 creatures to not be effected by the Artillery Strike.
Horrifying Visage. Each non-undead creature within 60 feet of the Artillery Witch that can see her must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Artillery Witch is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Artillery Witch’s Horrifying Visage for the next 24 hours.
Wail (1/Day). The Artillery Witch releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 15 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.
Description
The Artillery Witch roams the world hurling ordnance assembled in the death factories of the abyss. They can be heard wailing as a sign of death coming. No one has ever seen there face and some speculate that they were manufactured in the abyss must like the ordnance they wield.
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