Armor Class
16
(plate armor, shield)
Hit Points
75
(10d8 + 30)
Speed
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
12
(+1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +6, CON +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion
Senses
Passive Perception 14
Languages
Common, Infernal
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
- Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 4) slashing damage.
- Javelin: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
Bonus Actions
- Tactical Command: Once per turn, the Elite Soldier can command another soldier within 30 ft. to take the Attack action as a reaction.
- Unyielding: The Elite Soldier can use its bonus action to regain 10 hit points. Once it uses this feature, it can’t use it again until it finishes a short or long rest.
Reactions
Unyielding (Defensive)
Reaction (damage mitigation): When reduced to 0 hit points, the Elite Soldier can immediately use its reaction to make one melee attack before falling unconscious, potentially dealing damage to an opponent before it drops.
Description
Similar to the regular soldier but more imposing and ornate. The armor is sleek and polished, with finer details in the craftsmanship. The helmet is more elegant, with a crest or plume on top and an open faceplate, showcasing the soldier’s stoic, scarred face. Their cloak is embroidered with the emblem of their order, signifying their elite status. They wield a long halberd or polearm with a sharp, gleaming blade.
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