Large Humanoid (Any), Neutral Evil
Armor Class 19 Natural
Hit Points 253 (22d10 + 132)
Speed 40 ft., Fly 40 ft.
STR
25 (+7)
DEX
16 (+3)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws CON +12, CHA +10
Skills Deception +10, Perception +9
Damage Immunities Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Truesight 10 ft., Passive Perception 19
Languages Common, Giant, Infernal, Sylvan Common, Giant, Infernal, Sylvan
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Actions

Multiattack. Anacreda makes two Claw attacks. She can replace one of the attacks with a Crushing Hug attack.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage

Crushing Hug. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 51 (8d10 + 7) bludgeoning damage, and if the target is a Large or smaller creature, Anacreda grabs it with both arms. The target has the grappled condition (escape DC 18). Until the grapple ends, the target takes 73 12d10 + 7 necrotic damage at the start of each of Anacreda’s turns. Anacreda can’t make attacks while grappling a creature in this way.

Spinewall. Anacreda causes a 50-foot-long, 5-foot-wide row of bones to pierce the earth at a point within 120 feet of her. She chooses the direction of the line. The bones rise 10 feet into the air and form a solid wall. A 5-foot section of bone has an AC of 20 and 10 hit points.

 

Shattering Shriek (1/Day). Anacreda shrieks loud enough to shatter stone and bone alike. Each creature within a 50-foot-radius sphere centered on Anacreda must make a DC 18 Constitution saving throw. A creature takes 55 (10d10) thunder damage on a failed save, or half as much damage on a successful one. Unworked stone, exposed bone, and similar materials in the radius are shattered and turned into difficult terrain.

 

Lair and Lair Actions

Coven Spellcasting The three hags that run the inn form a coven that is much more powerful than what is typical. Their coven shared spellcasting ability is as follows: Shared Spellcasting. While all three members of the hag coven are within 100 feet of one another or within the Sign of the Hags Arms, they can each cast the following spells from the wizard’s spell list but must share the spell slots among themselves:

1st level (4 slots): Identify, Ray of Sickness

2nd level (3 slots): Hold Person, Locate Object

3rd level (3 slots): Bestow Curse, Counterspell, Lightning Bolt

4th level (3 slots): Phantasmal Killer, Polymorph

5th level (3 slots): Contact Other Plane, Scrying

6th level (1 slot): Eyebite

7th level (1 slot): Finger of Death 8th level (1 slot):

Feeblemind 9th level (1 slot): True Polymorph

For these spells, each hag is a 18th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 18, and the spell attack bonus is +10.

JamesTheRanger

Comments

Posts Quoted:
Reply
Clear All Quotes