Large Fiend, Neutral Evil
Armor Class 17 (splint)
Hit Points 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Damage Immunities Fire
Senses Passive Perception 11
Languages Common and Infernal but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Confer Fire Resistance. Rex can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

+1 Horseshoes. Rex's weapon attacks are magical (included in the attacks).

Saddle of the Cavalier. While mounted, attack rolls against Rex have disadvantage, and the rider can't be dismounted against the rider's will.

Actions

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 7 (2d6) fire damage.

Innate Spellcasting. Rex's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

1/day each: plane shift (self plus one rider and attuned to only Abaddon and Material Plane)

Description

Rex appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of brimstone as quickly as it appeared.

Yidskov

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