Medium Humanoid (Orc), Neutral Evil
Armor Class 15 Studded Leather
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +5
Skills Perception +5, Stealth +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Multi-Attack. The Black Orc Scout makes two attacks with his Scimitars or one with his Long Bow

Description

Black Orcs are similar to regular Orcs except that they have formed a Kingdom. They are no longer primitive raiders but have the resources and the might of a Kingdom. With ample mines and an extensive trade network in addition to many skilled craftsmen, the Black Orcs have excellent weapons and armor. Also they are more than savage brutes, they have a organized command structure and they follow orders from their superiors. Black Orc Kingdom has specialized soldiers. Black Orc Scouts specialized in scouting and raiding. They often ride Worgs or some other large beast.

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2024 1:19:47 AM
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Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Rolandca

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