Medium Or Small Humanoid, Any Non-Lawful Alignment
Armor Class 14 Natural Armor
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws STR +2, DEX +6, WIS +4, CHA +5
Skills Acrobatics +7, Perception +5
Gear Pistol, Rapier
Senses Passive Perception 15
Languages Common plus one other language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier. Melee Attack Roll: +4; reach 5 ft. Hit: 13 (2d8 + 4);{Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol. Ranged Attack Roll: +4, range 30/90 ft. Hit: 15 (2d10 + 4);Piercing damage.

Bonus Actions

Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Reactions

Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing the attack to miss. On a miss, the pirate makes one Rapier attack against the triggering creature.

Lair and Lair Actions

Located in the Captains quarters of the The Sea Hags Revenge. Captain Stormbane has the advantage in hand to hand combat when within the captains quarters (+2 to hit) which includes swords or any close combat weapon. 

NoremacRedlef

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