Medium Celestial (Angel, Shapechanger), Typically Neutral Good
Armor Class 15 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft., Fly 60 ft.
STR
8 (-1)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
20 (+5)
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages All, Telepathy 60 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Telepathic Bond. The cupid ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Shapechanger. The cupid can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the cupid loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Innate Spellcasting. The cupid's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, see invisibility

3/day each: healing word, heroism

1/day each: greater restoration

Actions

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit 6 piercing (1d6+3)

Charming Shot. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit The cupid targets a humanoid with a magical arrow they've conjured as part of this action, but instead of doing damage, the target must succeed on a DC 17 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cupid's verbal or telepathic commands. If the target suffers any harm or receives a command that it knows would bring it harm, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this cupid's Charm for the next 24 hours. The cupid can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Etherealness. The cupid magically enters the Ethereal Plane from the Material Plane, or vice versa.

Monster Tags: Shapechanger

Habitat: Urban

Youbetterwork

Comments

Posts Quoted:
Reply
Clear All Quotes