Armor Class
15
Hit Points
22
(3d8 + 6)
Speed
30 ft., climb 30 ft.
STR
16
(+3)
DEX
19
(+4)
CON
16
(+3)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Athletics +5, Perception +3
Senses
Passive Perception 13
Languages
None
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie ape to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Jumper. The zombie ape's jump distance is determined using its Dexterity rather than its Strength.
Actions
Multiattack. The ape makes two Fist attacks.
Fist. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (2d4 + 6) Bludgeoning damage.
Flesh Chunk (Recharge 6). Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (3d6 + 6) Bludgeoning damage.
Comments