Dive Attack. If Cackhihk is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.
Talon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Javelin of Lightning. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage.
Summon Air Elemental. Five aarakocra within 30 feet of each other can magically summon an Air Elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can't perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it.
Lightning Bolt. When you throw the Javelin of Lightning weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide Line between you and the target. The target and each other creature in the Line (excluding you) makes a DC 13 Dexterity saving throw, taking 4d6 Lightning damage on a failed save or half as much damage on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can’t be used again until the next dawn.
Slow. If you hit a creature with the Javelin of Lightning weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Description
Backstory: Cackhihk is a revered warrior of the aarakocra, known for his unmatched combat skills and sense of justice. One day while searching for pieces of the Rod of Seven Parts, he found a Javelin of Lightning, which he holds and keeps for himself, believing it will aid him in his pursuit of the Rod's fragments. When he was just a youth, he was present during one of the incusions of the Elemental Evil, so he vows to help defeat them when the time is right, as his parents were killed in the battle. He aims to use the rod to help the aarakocra defeat the Elemental Evil, and he believes he will be the one to find the powerful shards.
Motivation: His primary goal is to find the pieces of the Rod of Seven Parts, believing he could use it to ensure his species' safety, and to aid the aarakocra in their conflict against the Elemental Evil.
Honorable: Despite his aggresive methods, Cackhihk holds a strong code of honor and respects worthy opponents.
Determined: He is relentless in his pursuit for the rod and the protection for his tribe.
Conflicted: He often struggles with the moral implications of his actions.
Part of the Search for the Seven Shards. The Wind Dukes of Aaqa come from a race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven vaati heroes combined their powers to create the mighty Rod of Law. In a battle against the queen’s greatest general, Miska the Wolf Spider, a vaati killed Miska by thrusting the rod into him like a spear. The rod shattered into seven shards that scattered across the multiverse. Cackhihk helps the aarakockra seek signs of the pieces’ locations in order to rebuild what is now know as the Rod of Seven Parts.
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