Armor Class
14
Natural Armor
Hit Points
45
(6d10 + 12)
Speed
30 ft.
STR
12
(+1)
DEX
18
(+4)
CON
14
(+2)
INT
1
(-5)
WIS
6
(-2)
CHA
1
(-5)
Saving Throws
DEX +6
Damage Immunities
Necrotic, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious
Senses
Darkvision 120, Passive Perception 8
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Limited Bandwidth. The Armabot must stay within 1 mile of its controller, or else it will disconnect and harmlessly fall to the ground.
Self-Destruct Sequence. The Armabot, upon taking lethal damage, blows up, dealing 23 (5d8) fire damage to everything within 15 ft of it. A successful DC 15 Dexterity saving throw halves this damage.
Actions
Multiattack. The Armabot makes three attacks during its turn.
Beam. Ranged Weapon Attack: +7 to hit, range 90/360 ft., one creature. Hit: 13 (2d8 + 4) lightning damage.
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