Large Humanoid (Goliath, Half-Orc), Chaotic Evil
Armor Class 16 Unarmored Defense
Hit Points 150 (18d10 + 4)
Speed 40 ft., Enhanced Leap: Thanks to his dragon pact and brute strength, Bragg’s jump distance is doubled.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +9, CON +7, WIS +4
Skills Athletics +6, Intimidation +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 14
Languages Common, Orc learned from Krull & Otho
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
  • Leader’s Charge: Gains an additional melee attack during the first round of combat.

Barbarian Features:

  • Rage: Advantage on Strength checks and saving throws, resistance to bludgeoning, piercing, and slashing damage, and +2 melee damage.
  • Reckless Attack: Advantage on melee attacks but grants advantage to attackers until the next turn.

Warlock Features:

  • Eldritch Pact Rune (Unique): Each strongman bears a rune representing their bond with the dragon. The rune grants them enhanced physical abilities and resistance to being frightened or charmed.

Dragon’s Might (Custom): During rage, their melee attacks deal an additional 1d6 force damage.

Actions

Roar of Challenge (1/Day)

Bragg lets out a deafening roar, forcing all enemies within 30 feet to make a DC 15 Wisdom saving throw. On a failed save, creatures are frightened for 1 minute. A frightened creature can repeat the saving throw at the end of its turn, ending the effect on a success.

Multiattack

Bragg makes two melee attacks or one melee attack and uses his Elemental Shockwave.


Brute Strike (Melee Weapon Attack)

  • Attack Bonus: +7 to hit
  • Reach: 5 ft.
  • Hit: 1d12 + 5 bludgeoning damage. If the attack lands, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Elemental Shockwave (Recharge 5–6)

Bragg slams the ground with immense force, unleashing a shockwave imbued with the dragon's elemental power.

  • Effect: Each creature within a 15-foot radius must make a DC 15 Dexterity saving throw or take 3d6 fire or earth (force) damage and be pushed 10 feet away. On a successful save, creatures take half damage and are not pushed.

Grappling Crush (3/short rest)

Bragg attempts to grapple a creature.

  • Attack Bonus: +7 to hit (contested by the target’s Strength (Athletics) or Dexterity (Acrobatics)).
  • If the target is grappled at the start of Bragg’s next turn, he can use his action to crush the target, dealing 3d8 + 5 bludgeoning damage and maintaining the grapple.

 

Bonus Actions

Enrage (Bonus Action, 2/Day)

Bragg enters a frenzied state for 1 minute, gaining the following benefits:

  • Advantage on Strength-based attacks and saving throws.
  • Additional 1d6 elemental damage (fire or earth) on all melee weapon attacks.
  • Resistance to all bludgeoning, piercing, and slashing damage.

Description

  • Personality: Brash and overconfident, Bragg delights in his physical superiority. He mocks weaker foes, revels in destruction, and relishes challenges.
  • Backstory: As a half-goliath, Bragg was already a force to be reckoned with in the gladiatorial arenas. His thirst for power led him to the circus and ultimately to the dragon’s patronage. Bragg sees himself as the leader of the trio, claiming dominance not just in battle but also among his brothers.
swaggyneen

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